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"It was a response, a strong response, to that kind of institutionalized categorization of people." You were sort of standing up to a culture that encouraged bullying by being this tough kid that wasn't sucked into that kind of world and was friends with some of the weaker kids, but by no means a saint.
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You were equally not lilly white of course, but you were not a bully. Maybe too emotive in some ways, but we were confident we were not making a game which you were a bully. "I thought, we thought that the word's strong," he said. Houser said they knew going into the game's creation that the topic, even the word, was a powerful one. Where in 2006 bullying was a concern that involved children and parents and the occasional teacher, today it can involve police and certainly isn't confined to what happens in schools. I mentioned to Houser that the game's take on bullying was so ahead of its time that even today it feels like a meaningful examination of a topic that continues to grow in relevancy.
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It turns out the game is a personal favorite of Houser's too. (and had to undergo a pre-release examination by a judge in Florida), the sensationalism that surrounded the game's release quickly subsided to be replaced by high praise.Įarlier this month I had a chance to speak with Rockstar's Dan Houser about the impending release of Grand Theft Auto 5 and, as things wrapped up, I couldn't help but bring up Bully, a personal favorite of mine. While the game was banned in Brazil and pulled from some stores in the U.K. Caught in the middle: A video game consuming public that was coming into its own as a mainstream force and as a group expecting more serious, more adult topics in their entertainment. On the other you had freedom of speech defenders likening the game to such works as Judy Blume's Blubber. On one side you had lawmakers and anti-video game rabble rousers decrying the game's examination of and ability to bully. Released in 2006 to high praise and much controversy, Rockstar Games’ Bully was a video game well ahead of its time both in the mechanics of play and the deft way in which it treated a serious topic.
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